[t:template,n:amr_hlm_set_dws1_01]
{
	doc = "amr_hlm_set_dws1_01";
	specializes = base_helm_fighter;

	[common]
	{
		allow_modifiers = false;/// doesn't add any additional enchantments to your item.
		screen_name = "Smoke's Cowl";
		base_screen_name = "Hood";///This is the name you will see when the item first drops.
		rarity = set;///tells the game that it is indeed a set.
	}
	[defend]
	{
		armor_style = 04;
		armor_type = type03;
	}
	[gui]
	{
		equip_requirements = melee:#item_level - 2.0;
		inventory_icon = b_gui_ig_i_amr_hlmt_type03_04;
		set = DWS1_set;///this is what set this belongs to. must set additional properties in set_definitions.gas
	}
	[magic]///the enchantments that this set item has.
	{
		[enchantments]
		{
			[*]
			{
				alteration			= alter_max_life;
				value				= 16;
				description			= "+<value> Health";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_life_recovery_unit;
				value				= 0.05;
				description			= "+5% Health Regeneration";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_death_resistance;
				value				= 0.12;
				description			= "+12% Death Resistance";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_power_reload;
				value				= 0.04;
				description			= "+4% Power Recharge Rate";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
 		}
 	}
	[pcontent]///must have if you want your set item to drop.
	{
		[base]
		{
			item_level = 15.0;
		}
 	}
	[loot_drop_indicator]{}/// don't know what this does but every set item has one so make sure yours does.
}
